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This question was closed May 14, 2021 at 07:07 AM by dick for the following reason:

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Question by dick · May 13, 2021 at 11:37 PM · scripting problemgameobjectscriptingbasicssetactivebool

Simple GameObject Hide/Unhide with bool!!!

Hello,

In my script, a bool turns true whenever a Key is held down in the update, and turns false when it's not held down. (this works)

 void Update()
 {
 myBool = Input.GetKey(KeyCode.G); 
 }

However, when i want a GameObject to be SetActive according to that bool, it won't work and the bool stays true, even when the key is let go. This is what i put in for turning on the GO in the script

 GO.SetActive(!Input.GetKey(G));

Why is this? Can someone help with the GO being SetActive when the key is being held down and vice-versa? Thank you!!

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avatar image hirenkatira · May 14, 2021 at 06:41 AM 0
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Hello, would you please give more info where is this script attached or how to recreate the situation. I hope the G is the KeyCode variable. I gave a try with this approach and it is working, so would like to know your setup.

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