Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KiritoAsunaYui · Apr 19, 2021 at 01:26 AM · characterstringbool

Switching letters around in string

So, I am having a problem that seems that there is an obvious fix, I can’t help but look very deep into my own work to not be able to spot the problem on the surface, so I have turned to others, you, for help. I’ll try to best explain this code:

This isn't all my code, just everything that has to do with the subject. Whenever something is at a certain angle, the according letter is put into a temporary holding string (currentLetterSelected) to then once the angle is equal to 0, the temporary string is then equal to the main output string. The temporary string can only hold one letter at a time while you are selecting the letter you desired, but, if you make a mistake and accidentally selected another letter, you cannot go back and its quite annoying. I believe I accomplished the “switch letter” with the deSelectLetter(), but the main problem is that once one letter is selected, isCenter = false so you can only confirm that letter to the main string.

 public void deSelectLetter()
     {
         //currentLetterSelected = currentLetterSelected.Substring(0, currentLetterSelected.Length - 1);
         print("LetterOutput: " + letterOutput.Length);
         print("currentSelected: " + currentLetterSelected.Length); 
 
         if (currentLetterSelected.Length > letterOutput.Length)
         {
             //currentLetterSelected = currentLetterSelected.Substring(0, currentLetterSelected.Length - 1);
             currentLetterSelected = currentLetterSelected.Remove(currentLetterSelected.Length - 1); 
             print("Replace"); 
         }
     }
     public void letterSelect()
     {
         //Switch to Switch funtion, use if statements for proof of concept 
 
 
         if (axis.angle <= 27.6923077f && axis.angle > 0f && isCenter) 
         {
             print("a"); 
             deSelectLetter(); 
             currentLetterSelected += "a"; 
             //currentLetterSelected = currentLetterSelected.Substring(0, letterOutput.Length - 1); 
             isCenter = false; 
             
         }        
 
         if (axis.angle <=55.3846154f && axis.angle > 27.6923077f && isCenter)
         {
             currentLetterSelected += "b"; 
             //currentLetterSelected = currentLetterSelected.Substring(0, letterOutput.Length - 1); 
             isCenter = false; 
         }
 
         //First check to see if PrimaryThumb is centered 
         if (axis.angle == 0f) 
         {
             isCenter = true; 
         }
     }
 
 
 public void Update()
 {
 letterSelect(); 
 if (isCenter == true)
         {
             //currentLetterSelected += letterOutput;
             if (letterOutput != currentLetterSelected)
             {
                 //print("Astra: " + astra);
                 letterOutput = currentLetterSelected;
             }
         }
 }

I was hoping you could see a potential fix, and I am willing to answer any questions you have, and thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

160 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do i take a string from a gui and show it in the gameworld c# 1 Answer

Converting 'char' to the name of a variable 1 Answer

How to get int values from a string? 2 Answers

How to check if control is pressed in a text field? 2 Answers

How to schedule responses (based on player's input text) for text adventure game? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges