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Question by Armadill0 · Apr 18 at 09:27 PM · animationanimatorroot motion

Animation Aiming Layer direction

Hey guys, I am stuck on this issue, I have two layers in the Animator; one for movement and one for gun aiming. The movement layer alone works intended. However when I add the layer with the aiming animation, it seems to not by in the correct direction. The Aiming layer has a mask which only changes the upper body:

  1. if the Ground (?) portion of the Avatar Mask is not select then the aiming animation will aim 45 degrees to the right. alt text

  2. if the Ground portion of the Avatar Mask is selected then the aiming animation is aiming the proper way but the walking animation is 45 degrees to the right. Changing the Root Transform Rotation seems to only rotate the entire character with the aiming difference in tact. alt text

Both of these gifs are trying to walking directly upwards, and I am using Root Motion for the walking

Here is the Pistol Animation Settings:

groundunchecked.gif (190.1 kB)
groiundchecked.gif (219.3 kB)
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avatar image Armadill0 · Apr 21 at 09:11 PM 0
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Update: I enabled Foot IK on the movement base layer and it fixes his feet direction however now the knees and legs are very wrong. It looks like the legs are still 45 degrees to the right and are trying to catch up to the feet

https://gfycat.com/agonizingnaughtyerne

avatar image unity_Bx243Pl8fQOQgw · Apr 22 at 04:23 PM 0
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Is is possible that your 'Aim' animation has an extra 45deg rotation on the 'Ground' bone? You can check by opening you animation in the animation window and looking for the corresponding row.

Otherwise, screenshots of the animation, the avatar mask and the layer setup would help understand.

avatar image Armadill0 unity_Bx243Pl8fQOQgw · Apr 22 at 05:31 PM 0
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I see there is a Quaternion on the root however deleting these doesn't seem to change anything (I assume the "Ground" bone is the Animator.Root??). I included a screenshot. (The angle difference turns out to be 25 degrees) These are my settings to achieve the most recent update: The Walking Layer:

alt text

Aiming: alt text

animationpart2.jpg (98.5 kB)
walkinganimationsetup.jpg (40.2 kB)
avatar image Armadill0 unity_Bx243Pl8fQOQgw · Apr 23 at 07:29 PM 0
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alt text alt text

aiminganimationsetup.jpg (39.1 kB)
aimingavatarmask.jpg (21.2 kB)
avatar image Armadill0 unity_Bx243Pl8fQOQgw · Apr 23 at 07:29 PM 0
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alt text

aiminglayer.jpg (25.9 kB)

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Answer by unity_Bx243Pl8fQOQgw · Apr 25 at 01:47 PM

Probably this: alt text


tmp.jpg (41.2 kB)
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