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Question by Nevak · Mar 27, 2014 at 11:30 PM · animationmecanimblendingclipadditive

Reference clip for Additive blending animation in Mecanim

Hi!

I've messing around with the layered animation system in Mecanim and reading a about animaiton blending modes but I still have a question regarding unity's implementation of additive blending:

In the docs it seems clear that the reference "clip" used for additive mode is the first frame of the currently playing clip. However it seems like it is taking the first frame of the clip imported in the asset, and not the first frame of the clip that you can configure in the import settings. I will add a pic to clear this out:

alt text

Do you know if there is any way or setting in Mecanim to specify the first selected frame for a particular clip?

Thank you in advance!

ex.png (63.8 kB)
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