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Question by lsp34 · Dec 13, 2017 at 02:45 PM · 2d gameunity 2dspeedspawningwave

increase speed every spawn wave

Hello, how to implement an wave system? Like in every 30 seconds the speed of the falling objects will increase in certain amount. The spawning works fine but i find some inconsistencies regarding the increasing speed every 30secs.

here is the my coroutine code:

 IEnumerator objectGenerator(){
         yield return new WaitForSeconds (delay);
         if (active) {
             var sr = GetComponent<Renderer> ();
             GameObject clone;
 
             var x1 = transform.position.x - sr.bounds.size.x / 2;
             var x2 = transform.position.x + sr.bounds.size.x / 2;
 
             var spawnPoint = new Vector2 (Random.Range (x1, x2), transform.position.y);
 
             var randNum = Random.Range (0, 99);
 
             if (randNum >= 89) {
                 clone =    Instantiate (lifePrefab, spawnPoint, Quaternion.identity) as GameObject;
                 Rigidbody2D rbody2d = clone.GetComponent<Rigidbody2D> ();
                 rbody2d.velocity = fallingSpeed;
             } else {
                 clone = Instantiate (prefabs [Random.Range (0, prefabs.Length)], spawnPoint, Quaternion.identity) as GameObject;
                 Rigidbody2D rbody2d = clone.GetComponent<Rigidbody2D> ();
                 rbody2d.velocity = fallingSpeed;
             }
 
             ResetDelay ();
         }
         StartCoroutine (objectGenerator ());
     }

and this is my increase speed function..

 void IncreaseSpeedPerMins () {
         totalTime += Time.deltaTime;
 
         if (totalTime >= timeInterval) {
             foreach (Spawner value in spawnObj) {
                 value.fallingSpeed += velCounter;
             }
             timeInterval += intervalMultiplier;
         }
 
     }

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avatar image megabrobro · Dec 13, 2017 at 03:28 PM 0
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Can you make a variable on the object you want to increase the speed of. $$anonymous$$ake it know what wave it is and then mulitply the speed by that figure some how. eg. currentWave = 1, and you could increase that variable by 0.1f every time new wave

avatar image lsp34 megabrobro · Dec 13, 2017 at 03:52 PM 0
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I'm sorry, but I can't really understand your idea. Do I need to use if or for loop for the wave? I'm really slow in understanding this logic, sorry.

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