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Question by ysnky · Jan 10, 2019 at 06:21 PM · movementvelocitydistanceduration

needed velocity to reach target in required duration

hi all,

i have a cube and i would like to move it horizantally x meters distance in t duration so what should be cube velocity to reach the target position in t duration? what is the formulate?

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avatar image TreyH · Jan 10, 2019 at 06:29 PM 0
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Velocity is defined as distance over time. You have your velocity already:

 var x = 10f
 var t = 3f
 
 var velocity = x / t;


avatar image ysnky TreyH · Jan 10, 2019 at 06:46 PM 0
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i am applying like this it does not work correctly. hero object does not move target position exactly.

hero.GetComponent ().velocity = -hero.transform.right * ((target.x - hero.transform.position.x) / duration);

avatar image Eno-Khaon ysnky · Jan 10, 2019 at 08:00 PM 0
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If the cube is on the ground (and affected by gravity), the built-in physics calculations take place after your scripts for a given frame, so friction with the ground would slow your object after you define a velocity.

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Answer by badadam · Jan 10, 2019 at 07:47 PM

Add this script as a component of cube you want to move. Create an empty gameobject named "targetPoint" whose x value equals to x value of your target place.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MoveCube : MonoBehaviour {
 
      private Transform targetPoint;
      private Rigidbody rb;
      public float duration;
 
      private void Awake()
      {
           rb = GetComponent<Rigidbody>();
           targetPoint = GameObject.Find("targetPoint").GetComponent<Transform>();
      }
 
      private void Start()
      {
           float xDistance = targetPoint.position.x - transform.position.x;
           float speedX = xDistance / duration;
           rb.velocity = new Vector3(speedX,0,0);          
      }
 
 
 }
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Answer by ysnky · Jan 11, 2019 at 07:51 AM

it is on the ground and we should care of the gravity. but how should i implement when take account of gravity?

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