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Question by Abyssen · Jan 05, 2018 at 12:36 PM · duration

Im trying to set a duration to my debuff with boolean

 void ApplySlow(Transform target) {
     
     AI motor = target.GetComponent<AI> ();
     bool slowed = false;

     if (!slowed) {
         motor.speed = (motor.speed * SlowMultiplier);
         slowed = true;
     }
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Answer by TobiKatze · Jan 06, 2018 at 12:09 AM

You might want to take a look at Invoke. Something like this:

 void Debuff_timer()
 {
 slowed=false;
 }
 ...
 
 if (!slowed){
 
 motor.speed=...
 slowed=true;
 Invoke("Debuff_timer", debuff_time);
 }


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