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GLSL link error: Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (261)
Building my project for WebGL using Unity 2019.4 results in the following error message suddenly at different times for some users: "GLSL link error: Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (261)"
Can anyone comment on what this is, why it could be happening, and how to fix it?
Having this exact same issue! Just some users, I even validated that I have the exact same GPU as a person having this issue...
Having precisely this error reported by a customer. On a 2018 macbook pro with an Intel UHD 630 active, same as my macbook pro 16" that does not exhibit this error.
Answer by M0rph3v5 · Jul 07, 2020 at 11:14 AM
I just found out it's related to hardware acceleration being disabled in chrome chrome://settings/system
if I disable it I get the exact same issues in my own browser, it'd be awesome if there was a way to detect it...