Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by YusufAfacan · Feb 26 at 11:58 AM · scripting problemscripting beginnermaterial colormaterial renderer

How to pass color of two colliding gameobjects to each other?

Hi everybody,

İ want to make two game objects give their color to each other when they collide for a puzzle game. And also change moving direction but i succeeded it. I have the following code in my game objects named marbles besides components attached: rigidbody, sphere collider, mesh renderer and material. Marbles also have tags based on their colors. I.e. an indigo marble tag with Indigo. Marble colors are after rainbow colors so i have seven types of marbles, colors and corresponding tags. Thanks in advance.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Marble : MonoBehaviour
 {
 
     public float speed;
     public Color color;
 
     // Start is called before the first frame update
     void Start()
     {
         color = gameObject.GetComponent<MeshRenderer>().material.color;
     }
 
     // Update is called once per frame
     void Update()
     {
         Move();
     }
 
     private void Move()
     {
         transform.position += transform.forward * Time.deltaTime * speed;
     }
 
     private void OnCollisionEnter(Collision other)
     {
         if (other.gameObject.CompareTag("Blue"))
         {
             speed = -speed;
             color = new Color(0, 0, 255);
         }
 
         if (other.gameObject.CompareTag("Green"))
         {
             speed = -speed;
             color = new Color(0, 255, 0);
         }
 
         if (other.gameObject.CompareTag("Indigo"))
         {
             speed = -speed;
             color = new Color(75, 0, 130);
         }
 
         if (other.gameObject.CompareTag("Orange"))
         {
             speed = -speed;
             color = new Color(255, 127, 0);
         }
 
         if (other.gameObject.CompareTag("Red"))
         {
             speed = -speed;
             color = new Color(255, 0, 0);
         }
 
         if (other.gameObject.CompareTag("Violet"))
         {
             speed = -speed;
             color = new Color(148, 0, 211);
         }
 
         if (other.gameObject.CompareTag("Yellow"))
         {
             speed = -speed;
             color = new Color(255, 255, 0);
         }
     }
     
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by AntiBeta · Feb 26 at 03:03 PM

HI

you can try this.

   if (other.gameObject.CompareTag("Colorable"))
          {
              speed = -speed;
              color = other.gameObject.GetComponent<Marble>().color;
          }

(ɔ◔‿◔)ɔ GL

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by YusufAfacan · Feb 26 at 03:35 PM

Thanks for your answer @AntiBeta. That sparked the solution in my mind.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

243 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Getting value of material and applying it to another material through code 1 Answer

GetComponent won't work 1 Answer

creating and using list of prefabs 2 Answers

Can I change animation key frame property in script? 1 Answer

How to Write a Drag and Drop script for Unity 5.3.3? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges