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Question by Sawka · Jun 19, 2021 at 05:53 PM · materialschildchildrenmaterial colormaterial renderer

Set Specific Child's Material

Hi. I'm trying to make a system where if the player hits a specific object, its color changes between 3 predefined colors. However, I want the player to have skins, and I want to give the color only to certain meshes of the children objects.

Right now, what I have is:

 private CharacterController controller;
 public Material[] colors; //I have already set 3 colors in inspector.
 public Renderer[] skins; // I have put all the skins I want to change here, and didn't put any of the skins I don't want to change color.
 public int c;

 void Start()
 {
     controller = GetComponent<CharacterController>();
     skins = GetComponentsInChildren<Renderer>(); //I think the problem is here, since this gets all the components in children objects.

 }


 private void OnControllerColliderHit(ControllerColliderHit hit)
 {


     if (hit.transform.tag == "ChangeColor")
     {

         Destroy(hit.gameObject);


         foreach (Renderer rend in skins)
         {

             {
                 c = Random.Range(0, colors.Length);
                 rend.material = colors[c];
             }

Any ideas, please?

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Answer by DenisIsDenis · Jun 20, 2021 at 06:07 AM

You can add a "Change Color" tag (or some other tag) to the child objects to be painted and check for this tag:

 foreach (Renderer rend in skins)
     if (rend.CompareTag("Change Color"))
     {
         // change color here
     }

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Answer by esgnn · Jun 20, 2021 at 07:19 AM

I think you are missing .SetColor to rend.material. more info

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avatar image DenisIsDenis · Jun 20, 2021 at 07:23 AM 0
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Sawka does not assign a color, but a material: colors is an array of materials.

 public Material[] colors;

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