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blend tree animation stuck on one frame
Hello gamedevs, i am making a prototype with some basic movement(3rd person controller made by unity themselves) and it is fine
there is one problem, i changed the animations since im trying to turn it into a 3rd person shooter and the animations within the blend tree keep getting stuck on one frame (except the idle one) i looked online and there was no help whatsoever
thanks for any help
when i use the default animations, it works perfectly fine. i even tried calculating tresholds, but it doesnt help
Answer by daotanp · Jan 02 at 01:39 PM
Perhaps you forgot to turn on the "loop time" option (if the animations require loop like walk, run, etc.....)
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