player runs crooked in -z
Not sure how long this problem has existed but I just noticed it. I have a TPS camera following my player. As long as I run in the direction of positive Z all is well. I can even turn left or right and all is well. but if i do a 180 and start running in the negative z axis, the player runs diagonally. If I try to run straight he veers off in one direction or another, I try moving the mouse to correct the trajectory ( player turns with mouse)but then he'll start veering in the other direction. The walk is fine and I have replaced the run animation several times. Is this something in the camera code?Here is a link to a movie of the problem. Starts out running fine for the first part of the movie then when I try going the other way you can see how I can't go straight http://www.dlavender.com/movie.avi
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