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Question by synchz2k · Feb 23 at 08:31 PM · material color

Texture image seems wired in material,

Hi! I'm beginner of unity. I created some meshes in blender and imported them by fbx file. The texture of them is a 8*8 palette image. alt text But this image seems wired in material inspector. alt text So I got a bunch of meshes with wired color. Then I doubt it's texture's fault so I created a 256 * 256 pixels image by snapshot and used it as texture. Now everything is fine. I wonder why does this happen cause the tutorial video I watched said that it is good for performance to use a low resolution texture. I may want to use it again if I can find a way to solve this issue.

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Answer by VioletAbstract · Feb 23 at 09:31 PM

I assume that you don't want the texture to be blurry. In your Texture Import Settings, change the Filter Mode to Point and apply changes. If that doesn't help, try changing the compression quality.

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avatar image synchz2k · Feb 24 at 07:56 AM 0
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Changing the compression quality works well, problem is solved! Thanks for you help.

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