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Question by curienzhang_unity · Dec 02, 2021 at 03:15 PM · particle systemmaterial color

Particle system components not affecting color fade-out with hdrp default materials

I 've recently initiated a tiny game project in hdrp pipline, frankly it's my first time using hdrp. the question is, i wanted to creat some kind dust or smoke to enhance the atmosphere of the menu scene, then i added component[color over lifetime] to try fading out the smoke texture as usual, but it didn't work out...Should i recode shader myself ?? alt text

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