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Question by BuzzardMercure · Oct 12, 2017 at 03:31 AM · scripting problemmaterialprogrammingsharedmaterial

Why isn't (.)sharedMaterial sharing this change to "_EmissionColor"?

 public class Example_EmissionShare : MonoBehaviour {
 
     public bool shareEmit = true;
     private Material originalMat;
     private Renderer rendertarget;
     
     // Use this for initialization
     void Start () {
         
         rendertarget = GetComponent<Renderer>();
         originalMat = rendertarget.material;
 
     }
 
     // Update is called once per frame
     void Update () {
         Color rand = Random.ColorHSV();
         
         originalMat.SetColor("_EmissionColor", rand);
         rendertarget.sharedMaterial.SetColor("_EmissionColor", originalMat.GetColor("_EmissionColor"));
 
 
     }
 }
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avatar image BuzzardMercure · Oct 12, 2017 at 03:33 AM 0
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I'm using the standard shader. The "Pilot" object is changing it's emission color just fine at play time, but the changes (are not) being reflected in other users of the material.

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