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Question by amrita_kaur24 · Aug 26, 2017 at 08:36 AM · renderermesh renderersharedmaterial

How can we use two different material on a same game object at the same time?

Hi,

I want to use two different materials at the same time on a game object using C# language. I tried to use do it with an array of materials but it also applies one material at a time.I used the following code to apply the textures.

GameObject.GetComponent().sharedMaterial = material[0];

Please reply to my problem.

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avatar image hexagonius · Aug 26, 2017 at 08:43 AM 0
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Ghost you need a mesh with at least two material IDs. Then you need to assign your two materials to shared$$anonymous$$aterials (plural).

avatar image amrita_kaur24 · Aug 26, 2017 at 11:36 AM 0
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yes I did that too but I am not able to access the second element of the objects's material array.

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Answer by RocketFriday · Aug 26, 2017 at 08:46 AM

Click on the object, in the inspector then in Mesh Renderer. Set Size to 2.


and/or

UV map your object to define where each material will be applied.

or


set the alpha value of each material to %50

Hope this helps :)

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avatar image amrita_kaur24 · Aug 26, 2017 at 09:25 AM 1
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Thankyou for the reply:) Actually I want to do it on a GUI button input so i don't know how to do that with the script.

avatar image RocketFriday amrita_kaur24 · Aug 26, 2017 at 02:22 PM 0
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Wait, so you have an object and you want to add in a material from a script via a GUI button?

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Answer by x4637x · Aug 26, 2017 at 08:47 AM

Check out submesh from Unity Doc and this unity answer. Those should give you idea on how to use materials and sub-mesh together.

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avatar image amrita_kaur24 · Aug 26, 2017 at 09:26 AM 0
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Okay Thankyou :)

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