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This question was closed May 25, 2018 at 01:01 AM by bpears for the following reason:

The question is answered, right answer was accepted

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Question by bpears · May 17, 2016 at 11:30 PM · c#componentsharedmaterial

Setting shared materials not working?

So, I try to assign material like

 someObject.GetComponent<Renderer>().sharedMaterials[0] = coolMaterial


But it doesn't take. I've debugged it and the new material I am trying to assign it to is correct, and the object material remains the same after this line as before. It is an instanced clone, so I don't know if that has to do with it. I even tried .materials too.

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Answer by bpears · May 18, 2016 at 01:02 AM

You can't assign each material individually: http://forum.unity3d.com/threads/material-sharedmaterial-sharedmaterials-confusion.4802/

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