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Question by kelvin577 · Feb 09, 2016 at 04:05 AM · roll a ballcontinuousstrafe

roll a ball to the left

Hi Guys

I'm constructing a game that has 3 roads
The player is a ball.
When the game starts, the ball rolls forwards. I use GetComponent.<Rigidbody>().velocity = vector3.forward * speed to keep it moving forward.
What i want is the ball will roll to the left or right in maybe 1.5 seconds until it reaches a certain x-pos when GetKeyDown
I want it keep moving forwards and strafe to the left or right in 1.5 seconds.
I have tried transform.Translate but the ball move to the left instantly which is not my expected result.
I'm hoping someone may tell me the method i should use. Thank you very much!

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