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Why does my player moves to the top of his capsule collider?
Hi all
I'm having a very strange problem, I set up my player with a rigedbody and a cc. I sized to fit the player just right and all was well but once i hit play in the editor he shoots to the top of the cc and i have to position the cc way above his head so when i start the game it fit him like it's suppose to.
Can anybody help me understand what is going on? Because I am completely lost.
Thank You
Answer by meat5000 · Oct 07, 2013 at 09:13 PM
Check the transforms of all the individual parts of the model. You will get strange averaging effects if the colliders, mesh and other child objects have transforms uncentred (or close) to the object.
Thank you meat for the info I was able to notice and clean up some transforms that REALLY needed it but that didn't fix it sadly. I was able to figure out that it only does it once i apply my animator controller to it. So something is going on with it and this newer model because the controller works find with my older place holder model. Any ideas?
Edit: Now my placeholder models doesn't even fit right anymore wth?...I should have never upgrade to 4.2.1 :(
Have you tried changing the component order by moving them up/down in the list?
Still no luck, i've downloaded miximo male character pack and tried using them and everything works. So i'm guessing something is clearly off with my models or rig. I just have no idea what the problem is. I followed the guidelines in making a character for unity :(...I really appreciate you trying to help me out.
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