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Question by ZDS Alpha · Jun 02, 2013 at 10:25 AM · fpscharactercontrollerphysicmaterialhiddencapsule collider

Applying Physic Material In Capsule Collider Hidden In FPS CharacterControl

I have added a FPS Input Controller in my camera. I have need to set the Physic material of capsule collider in camera which is hidden in camera. How I can set its Physic Material. Please Solve this problem. Is there anyone to help me.

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avatar image ZDS Alpha · Nov 09, 2013 at 09:34 AM 0
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Is there any way to make this possible?

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Answer by syclamoth · Jun 03, 2013 at 03:57 AM

Read up your documenation.

Since CharacterController inherits from Collider, it can do everything a collider can do.

This means that in a simple script, you can just set CharacterConroller.sharedMaterial to whatever you need it to be.

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avatar image ZDS Alpha · Jun 03, 2013 at 04:27 AM 1
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I want to create camera bouncy. I have also used your way to set material but camera remain same. Tell me how to create camera frictionless or bouncy when it contain FPS CharacterControl

avatar image syclamoth · Jun 03, 2013 at 04:31 AM 0
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The character controller component does not use physics. You will need to use a non-kinematic rigidbody, ins$$anonymous$$d. If you don't want it rolling around, lock its rotation on the x/z axes.

avatar image ZDS Alpha · Nov 09, 2013 at 09:36 AM 1
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How can I create my camera dependent on rigid body ins$$anonymous$$d of FPS Character control.

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