Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by easilyBaffled · Jul 24, 2012 at 09:04 PM · charactercontroller2d controllercapsule collider

CharacterController Floats

I am trying to build my own 2d controller, with a CharacterController GameObject. At this point it is just a cube with the CharacterController and two smaller cubes on the front, as hands. Later I intend to put a full 3d model in its place. The problem is the Cube/Player is floating a few pixels off the ground. I try to move it and it returns to its position. I have tried to adjust the skin thickness, but then it overlaps with other objects such as the planes i use for boarders. I believe it comes down to the capsule collider that is brought on with the CharacterController. Any thoughts on how to bring my player back down?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Bovine · Jul 24, 2012 at 09:19 PM

Select your FPS controller and on the CharacterController component you can edit the Radius, Height and Object Centre. As you've seen, there's the skin width as well. You should be able to see the controller's collider change size, shape and position relative to the GameObject as you adjust the settings.

I suspect you need to set the radius to half the width of your cube and the height to twice the radius and then adjust the Y so that it's in the centre.

Hope that helps.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image easilyBaffled · Jul 24, 2012 at 10:40 PM 0
Share

Did what you said and actually had to adjust the Y so it wasn't centered which is odd, but otherwise it worked. Thank you very much.

avatar image ZDS Alpha · Jun 02, 2013 at 01:18 PM 0
Share

Bovine please tell me how I can change the material of Capsule Collider hidden in FPS. Please answer here

avatar image sabix · Apr 03, 2017 at 04:32 AM 0
Share

Adjusting my y center fixed it!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why do CharacterController objects not come in different collision shapes? 0 Answers

Applying Physic Material In Capsule Collider Hidden In FPS CharacterControl 1 Answer

Getting Character controller to fit model? 0 Answers

Why is my push rigidbody script not effected by mass? 2 Answers

Touch joystick tutorials ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges