Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by lvz4300 · Jun 14, 2017 at 07:08 PM · first-person-controllerfirst person controllercapsulecolliderheadbobcapsule collider

is a head bob animation possible for first person controller with capsule collider

Hi, I'm new to unity and I don't know a lot yet. I'm creating a first person game and I would like to add a headbob animations to my first person character (it uses a capsule collider and rigidbody not a character controller). there is only one problem: I have no idea where to start.

I have watched and read some tutorials and used some scripts from the internet but none of them work. I noticed that they didn't work because it referred to a CharacterController component which I don't have. Does anyone have a working c# script for a headbob which I can use (preferably not the script from the standard assets package) or give me a short explanation of what I have to do. I put a code down here that didn't work so if you can modify it so it would work for me It would be awesome.

a code I found on here which doesn't worked for me

   private float timer = 0.0f;
   float bobbingSpeed = 0.18f;
   float bobbingAmount = 0.2f;
   float midpoint = 2.0f;
   
   void Update () {
      float waveslice = 0.0f;
      float horizontal = Input.GetAxis("Horizontal");
      float vertical = Input.GetAxis("Vertical");
   
   Vector3 cSharpConversion = transform.localPosition; 
   
      if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) {
         timer = 0.0f;
      }
      else {
         waveslice = Mathf.Sin(timer);
         timer = timer + bobbingSpeed;
         if (timer > Mathf.PI * 2) {
            timer = timer - (Mathf.PI * 2);
         }
      }
      if (waveslice != 0) {
         float translateChange = waveslice * bobbingAmount;
         float totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical);
         totalAxes = Mathf.Clamp (totalAxes, 0.0f, 1.0f);
         translateChange = totalAxes * translateChange;
         cSharpConversion.y = midpoint + translateChange;
      }
      else {
         cSharpConversion.y = midpoint;
      }
   
   transform.localPosition = cSharpConversion;
   }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

110 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trouble Implementing First Person Camera 1 Answer

CAPSULE COLLIDER BUG!!! (MIXAMO FUSE CHARACTER) 2 Answers

How to make the standard assets First Person Controller Dash? 0 Answers

Transform.Rotate x and y rotate z, where z is 0 0 Answers

Making a held object visible at all times while preserving head bobbing (FPS Controller) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges