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Question by Strangerweather · Feb 08, 2016 at 07:35 PM · unity 5character3rd person controllerdefaultcapsule collider

3rd person floating in mid-air - capsule collider problem

Hi guys, and here is another problem:

I am using the Unity default 3rd character controller. I followed the instructions, and parented my character in Ethan's place. All works great until I try to fit the capsule collider around my character. What happens as soon as I edit the capsule collider is that my character floats in mid-air when I press play. If I leave the capsule collider untouched, the character walks normally on the ground. capsule colliderFloating in mid-air

Any ideas what I could be doing wrong?

Cheers!

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avatar image Vagonn · Feb 08, 2016 at 07:49 PM 0
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I see your model is scaling down when in play mode

avatar image Strangerweather Vagonn · Feb 08, 2016 at 07:52 PM 0
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No, he's just got his knees up, in crouching position...:) alt text

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avatar image Vagonn Strangerweather · Feb 08, 2016 at 07:55 PM 1
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In Play $$anonymous$$ode change to Scene View and see where the collider is. I think it's on the plane

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avatar image artsaraiva · Oct 12, 2016 at 03:50 AM 0
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Having the same issue, still don't know what to do!

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Answer by AlharbiSunds · Jul 06, 2020 at 08:39 PM

I know its an old post, but by your question I realized the problem that I was facing. So I edited the collider to not touch the floor and it is working now. Thank you

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