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Question by SStudios · Mar 01, 2016 at 08:11 AM · animationcollidercharacter controllerparenting

Animations with Colliders

So I have a character with 3 animations, which are a pretty standard run, vault, and climb.

All that it is is a character controller with the actual rigged playermodel as a child object.

I recently (about 40 - 50 seconds ago) realized that when I play the animations on the character, specifically vault or climb, the collider won't move with the animated model. That could cause some serious problems later on when I'm trying to actually play the game. Is there any way that I can make the collider on my character controller move with the animated playermodel?

thanks!

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avatar image meat5000 ♦ · Feb 29, 2016 at 12:01 PM 1
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Dont use a mesh collider for animated models.

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