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Question by Keiseraaz · Oct 15, 2020 at 05:21 PM · 2d game2d collision

Collision damage not working.

I'm making my first game. I try making a Angry Bird like game. Just to start easy. But I want to make a little twist that I take damage instead of killing the enemy in one hit.

using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UI; public class MoonBoss : MonoBehaviour { public Slider slider; public Gradient gradient; public Image fill; public int maxHealth = 1000; public int currentHealth; public int damage = 100;

 public void SetMaxHealth(int health)
 {
     slider.maxValue = health;
     slider.value = health;

     fill.color = gradient.Evaluate(1f);
 }

     public void SetHealth(int health)
     {
         slider.value = health;
         fill.color = gradient.Evaluate(slider.normalizedValue);
     }
 private void TakeDamage(int amount) 
 { 
 }

     private void OnCollisionEnter2D(Collision2D collision)
  
 {
   if (collision.collider.GetComponent<Bird>() != null) 
     {
         TakeDamage(100);
     }
    

     }

}

What am I doing wrong? :(

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avatar image Keiseraaz · Oct 15, 2020 at 12:40 PM 0
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I'm sorry that's hard to read. I'm not sure why not all the coding got in the same window.

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