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Question by GamerDev86 · Sep 25, 2020 at 09:40 PM · 2d game2d collision2d physics

OnCollisionEnter2D not triggered

when I use a OnCollisionEnter2D it isn't triggered, here is my code

using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float moveSpeed = 5f; public Rigidbody2D rb; public Animator animator; Vector2 movement; // The Problem private void OnCollisionEnter2D(Collision2D collision) { print("It Worked"); } // Not the problem just my character controller void Update() { movement.x = Input.GetAxisRaw("Horizontal"); movement.y = Input.GetAxisRaw("Vertical"); animator.SetFloat("Horizontal", movement.x); animator.SetFloat("Vertical", movement.y); animator.SetFloat("Speed", movement.sqrMagnitude); } void FixedUpdate() { rb.MovePosition(rb.position + movement.normalized * moveSpeed * Time.fixedDeltaTime); } }

and here are some screenshots of the two objects that are supposed to collide

alt text

Edit : the code sample doesn't get formatted for some reason

2020-09-25-1.png (224.2 kB)
2020-09-25-2.png (237.2 kB)
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Answer by vivaanbradoo1 · Sep 26, 2020 at 06:10 AM

an OnCollisionEnter2D isnt triggered you can try using OnTriggerEnter2D . for this you will need to make the collider on which your script is sitting on to "isTriggered"

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Answer by BeyondTheHorizons · Sep 26, 2020 at 06:18 AM

In order to use Ontrigger, make sure to turn on the trigger button on at least one obejct

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Answer by GamerDev86 · Sep 26, 2020 at 04:55 PM

What I meant was that it wasn't getting called when something collided

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