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Question by hillsy7 · Nov 07, 2018 at 03:26 PM · collider2ddesigncorner

Box or Circle Colliders - Topdown 2D

Hopefully one of the easier to answer questions.

I Have a pixel art maze of mostly simple blocks each with a Box collider. I have 1 player and many, many enemies who will be mindlessly pursuing once they see the Player. Often, this will involve them pressing against an intervening wall, gauntlet style......

Should I be using a circle collider instead of a box collider for the moving characters to avoid corners getting caught together? Should I keep the box colliders but ensure they stay in the same orientation all the time - everything stacks in tetris fashion? Would switching to circle colliders cause any major problems with detecting contact points, or objects squeezing past each other.

I just need to know what best practise is, and a rough idea of why - that's it.

Thanks in advance...

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