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Question by unity_wixmq3WcHn0zTg · Aug 30, 2020 at 11:15 AM · shadersstencil

Adding a Stencil to Particle Standard Surface shader

I bought a smoke particle effect from the asset store which uses the "Particles/Standard Surface" shader.

My game uses a fog of war effect that is handled by adding a Stencil Mask. I've been able to modify other shaders (ones from purchases assets) with this:

 Stencil
 {
     Ref 1
     Comp equal
 }

which works to hide other effects. I add this within the SubShader just after the first list of properties. However, when I add that piece of code to the "Particles/Standard Shader" (found a source copy here) the shader doesn't compilealt text How can I add this stencil logic to this shader? I've seen some recommendations to create my own shader but there must be more to it than just creating a new "Standard Surface Shader" since that hasn't worked.

Adding a Stencil to Particle Standard Surface shader

stencil.png (3.2 kB)
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