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Shader Graph accessing the Stencil Buffer with URP + 2D Renderer
Does anyone know if it is possible to access the Stencil Buffer in shader graph while using the URP + 2D Renderer?
I've seen tutorials before that involve a custom renderer ( https://www.youtube.com/watch?v=szsWx9IQVDI&feature=emb_title )
But this obviously requires making your own custom renderer and that would obviously remove the functionality for the 2D Lights, which is the only reason I have switch to the URP with the 2D renderer.
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