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               Question by 
               eni_cay · Feb 20, 2020 at 07:01 PM · 
                rigidbody2dshooting2d-physics2d spriteskinematic  
              
 
              Spin a non-kinematic 2d object ?
i have a 2d object that spins when the player holds it (kinematic is set to true) , but when the player shoots the object (kinematic is set to false) but when its shot , it stops spinning , how do i keep it spinning even in non kinematic state ? the game is similar to angry birds void Update() { rb.MoveRotation(rb.rotation + revSpeed * Time.fixedDeltaTime); }
   void OnMouseDown()
      {
          IsPressed = true;
          rb.isKinematic = true; 
      }
      void OnMouseUp()
      {
          rb.MoveRotation(rb.rotation + revSpeed * Time.fixedDeltaTime);
          IsPressed = false;
          rb.isKinematic = false  ;
          StartCoroutine(Release());
  }
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