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Question by 12boulla · Nov 19, 2015 at 04:32 PM · inspectorrigidbody2dkinematicenabled

Rigidbody2d starts as kinematic enabled when it is not in inspector

Hello, i am making a 2d physics based game. I am trying to achieve a ragdoll effect, and so the limbs (sprites) of my character have a rigidbody 2d and hinge joints connecting to the main torso. In the inspector, all the limbs are set to kinematic false, but when i press play, they dont move. when i enable and disable it again, it works as expected.

Does anyone know what is causing the issue?

Any help is greatly appreciated, thanks.

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avatar image suark · Nov 23, 2015 at 10:03 AM 0
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You can try to set iskinematic false by code at startup.

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