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Question by GiacomInox · Aug 28, 2020 at 04:56 PM · scripting problemphysics2djointscollision2dhingejoint2d

Character colliding with itself when touching a particular object

I have a script that binds the hand of the character to a physics object it's touching if the LMB is pressed.

This works fine for most objects, but one in particular fails to be grabbed and produces the error "Cannot create the 2D Joint on 'LHand' because it connects to itself" from the script attached to the hand.

Have I inadvertently changed the 2D physics setting for that particular object? Thanks for the attention

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Answer by GiacomInox · Aug 30, 2020 at 07:39 AM

I realized what i did wrong:

The object in question had a SendMessage() instruction that activated for every collision. The character's hand jumped to a non existing function while trying to connect itself to the object, failing in the process. I have added a slightly larger trigger to the object and i'm referencing it instead of the collider, this seems to have solved the problem.

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