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Question by jonathanbooker2911 · Dec 17, 2018 at 11:17 PM · scripting problemscript.scripting beginnerscripterror

GetComponent won't work

using UnityEngine;

public class Projectile : MonoBehaviour { public GameObject explosionVFX; public Weapon weapon;

 void Awake()
 {
     weapon = GameObject.Find("Thingy").GetComponent<Weapon>();
 }

 void Update()
 {

 }

 void OnTriggerEnter(Collider other)
 {
     Debug.Log(other);
     Destroy(gameObject);
     Instantiate(explosionVFX, transform.position, transform.rotation);

     if (other.GetComponent<EnemyHealth>() != null)
     {
         hasCollided = true;
         other.GetComponent<EnemyHealth>().TakeDamage(damage);
     }
 }

}

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avatar image k234234w · Dec 18, 2018 at 01:14 AM 0
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 public class Weapon : $$anonymous$$onobehaviour
 {
    // Can be accesed from other scripts.
     public float damage = 10.0f;
 }
 
 public class Projectile : $$anonymous$$onobehaviour
 {
    private Weapon weapon;
    
    //public float projectileDamage = 10;
 
    private void Awake()
    {
        // Get the weapon however you see fit.
        weapon = FindObjectOfType<Weapon>();
    }
 
    //Assume getting called from OnTrigger.
    public void ApplyDamage(EnemyHealth health)
    {
        //If damage is a property of the weapon.
         health.TakeDamage(weapon.damage);
         
         // Or if damage is a property of the projectile.
         //health.TakeDamage(projectileDamage);
    }
 }

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Answer by k234234w · Dec 18, 2018 at 12:04 AM

Maybe move your Destroy(gameObject) call to the end of the OnTriggerEnter, or maybe put it right below the call to TakeDamage.

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avatar image jonathanbooker2911 · Dec 18, 2018 at 12:16 AM 0
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still doesn't work.

avatar image k234234w jonathanbooker2911 · Dec 18, 2018 at 12:45 AM 0
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What is currently happening? Is your log from the OnTriggerEnter happening (is it actually going in the OnTriggerEnter). Can you add a log inside the if statement to see if it is actually entering the if statement.

avatar image jonathanbooker2911 k234234w · Dec 18, 2018 at 12:47 AM 0
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I'm trying to get damage and a bool(hasCollided) from another script. If I change monoBehaviour to weapon it works but I can't use getcomponent or properties.

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