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Level Switch within a scene with certain conditions
Hello,
I'm just a few weeks into using Unity. I'm trying to make a light first-person puzzle-platformer, where the player must pick up colored cubes and bring them to matching platforms within a level. By level, I mean enclosed areas I made using ProBuilder. My idea is for 6 relatively small levels, so I decided to keep them all in the same scene. The part I'm stumped on is how to transport the player to the next level after they return all the colored boxes. I think I understand how to apply a trigger to one cube, but in my game there are multiple cubes per level. So how could I make multiple triggers happen? Do I need to look into using an event manager. Again, when all the cubes (no more than 4) are returned in a level, all I really need to happen is the player teleported to the next defined start location.
Cheers.