Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by --julian95-- · Nov 29, 2015 at 09:57 AM · 2d gamenot workingteleportteleportingwarp

teleport destination differs when player hits trigger from different positions

I simply want my player to teleport from one position to another when it hits the trigger. It seems to work fine, except for one problem. The destination point changes when the player hits the trigger from different positions. For example: When the player hits the 2d box collider on top, the player is teleportet under the destination point I set. If the player hits the 2d box collider on the bottom, the player is teleportet correct. I tried to change form/size of the collieder, but nothing solved the problem. Here the Script I'm using:

 using UnityEngine;
 using System.Collections;
 
 public class Warping : MonoBehaviour
 {
 
     public Transform warpTarget;
 
     IEnumerator OnTriggerEnter2D(Collider2D other)
     {
         ScreenFader sf = GameObject.FindGameObjectWithTag ("Fader").GetComponent<ScreenFader> ();
 
         GameObject
             Player = GameObject.Find ("Player");
         moveplayer
             moveplayer = Player.GetComponent<moveplayer> ();
         moveplayer.canMove = false; 
 
         
         yield return StartCoroutine (sf.FadeToBlack());
 
 
         
         other.gameObject.transform.position = warpTarget.position;
         Camera.main.transform.position = warpTarget.position;
         
         yield return StartCoroutine (sf.FadeToClear ());
         moveplayer.canMove = true;
     }
     }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image savlon · Nov 29, 2015 at 02:49 PM 0
Share

Have you tried using Debug.Log to print the positions? Also, you are setting the Cameras position to the warp targets position. Not sure if that's intended but you may have an issue with the view as its on the same position as what you're trying to view.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Player does not teleport to the right location 0 Answers

my OnTriggerEnter function won't get called 1 Answer

Help Cannot convert type 'PhotonPlayer' to 'UnityEngine.GameObject' 1 Answer

Issue with Teleporting Object 1 Answer

teleport an object three quarters of its distance with the player after a certain time 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges