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Question by My-Second-Opinions-first · Feb 25, 2019 at 08:18 PM · 2dmovement2d gamemoving

How to make a object move right automatically in 2d.

I am trying to make a game were you automatically move right, I am having trouble finding a way to do so. If you can help that would be appreciated.

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Answer by aidan7501 · Feb 25, 2019 at 08:32 PM

To make a transform move automatically, you just have to update the transform by translating the object. Put this into your update function -->

 transform.Translate(Vector2.right * Time.deltaTime);
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avatar image My-Second-Opinions-first · Feb 26, 2019 at 09:21 PM 0
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Thanks! But is there a way for me to make the movement faster?

avatar image aidan7501 My-Second-Opinions-first · Feb 26, 2019 at 10:57 PM 0
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Yes there is, multiply the direction value by a speed multiplier. so it would look like

 float speed$$anonymous$$ultiplier = 25;
 
 Update()
 {
  transform.Translate(Vector2.right * Time.deltaTime * speed$$anonymous$$ultiplier);
 }

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Answer by jmgotsoul · Feb 25, 2019 at 08:32 PM

I'm a noob user so others may have better answers but I think something like this would work:

 void Update() {
   // I use similar code to this in a simple 2D game I'm building.
   // In my code I set speed to a random value based on configuration.
   // In your code you would just do whatever makes sense.
   transform.Translate(Vector3.right * _speed * Time.deltaTime);
 }
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