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Question by nik_topel · May 02, 2021 at 02:37 PM · 2d platformerprocedural generationperlin noiseprocedural-terrain

Perlin noise generates weird flat spots

I have been working on a 2d perlin noise terrain generator, but somehow I keep getting these weird flat spots here is the code I use to generate the noise (Amplitude * Mathf.PerlinNoise((X / Frequency) + 0.5f, Seed + (o * 0.75f))); here is the code with numbers (25 * Mathf.PerlinNoise((X / 50) + 0.5f, 56700 + (0 * 0.75f))); is that normal or am I doing something wrong?

Result: https://imgur.com/wEi35zR

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Answer by nik_topel · May 02, 2021 at 03:15 PM

I use several octaves of perlin noise to fix this, but it doesn't return such a smooth result, if you only use one layer of perlin noise please share your code.

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