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Question by DougAllen · Sep 07, 2018 at 03:26 PM · procedural-generationterrain generationprocedural-terrain

Is it possible to randomly generate terrain around pre-existing mesh?

Is it possible to randomly generate terrain around a pre-existing mesh, so that it will not rise above and intersect with said mesh?

E.g: I have a randomly generated race track, and would like randomly generated terrain surrounding it. However this terrain needs to know as it's rising, not to rise above the race track mesh, and obstruct the road.

Thanks for any help/ideas/advice you are able to offer.

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Answer by dan_wipf · Sep 07, 2018 at 04:36 PM

yes it’s possible. but i don’t know how to do it. but there is a great tool in the asset stor for this purpose well for roads! it’s called easyroads3d and costs about 12 bucks

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