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Question by TaskiPoike · Jan 11 at 02:58 PM · 2dunity 2dwheelbike

Im making a 2d unity game with a bike. I want to make it able to turn to left and right with wheel joints. Now i can only go right but now left. Please help me.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Pyörii : MonoBehaviour
 {
 
     
 
 
 
 
     public WheelJoint2D frontwheel;
     public WheelJoint2D backwheel;
 
     JointMotor2D motorFront;
 
     JointMotor2D motorBack;
 
     public float speedF;
     public float speedB;
 
     public float torqueF;
     public float torqueB;
 
 
     public bool TractionFront = true;
     public bool TractionBack = true;
 
 
     public float carRotationSpeed;
 
     // Use this for initialization
     void Start()
     {
         
     }
 
     // Update is called once per frame
 
 
 
 
 
 
 
 
 
 
 
     void Update()
     {
 
 
 
         if (Input.GetAxisRaw("Vertical") > 0)
         {
             
 
             if (TractionFront)
             {
                 motorFront.motorSpeed = speedF * -1;
                 motorFront.maxMotorTorque = torqueF;
                 frontwheel.motor = motorFront;
             }
 
             if (TractionBack)
             {
                 motorBack.motorSpeed = speedF * -1;
                 motorBack.maxMotorTorque = torqueF;
                 backwheel.motor = motorBack;
 
             }
 
         }
         else if (Input.GetAxisRaw("Vertical") < 0)
         {
 
 
             if (TractionFront)
             {
                 motorFront.motorSpeed = speedB * -1;
                 motorFront.maxMotorTorque = torqueB;
                 frontwheel.motor = motorFront;
             }
 
             if (TractionBack)
             {
                 motorBack.motorSpeed = speedB * -1;
                 motorBack.maxMotorTorque = torqueB;
                 backwheel.motor = motorBack;
 
             }
 
         }
         else
         {
 
             backwheel.useMotor = false;
             frontwheel.useMotor = false;
 
         }
 
 
 
 
         if (Input.GetAxisRaw("Horizontal") != 0)
         {
 
             GetComponent<Rigidbody2D>().AddTorque(carRotationSpeed * Input.GetAxisRaw("Horizontal") * -1);
 
         }
 
     }
 }

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avatar image kipsang456 · Mar 06 at 07:44 PM 0
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have checked your code

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Answer by TaskiPoike · Jan 11 at 04:32 PM

@yjann you helped me once before so can you help me again

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