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Question by
BluePyramid · Jan 30, 2020 at 05:35 PM ·
c#2djointwheel
anti wheel wobble
Hello, just wondering if anyone knew an easy whay to stop the wheeljoint 2d from wobbling in a circular motion when a car jumps of a ramp and is in the air. I know that I have put the wheejoint on the wheel, which is apparently incorrect (it should be on the body) but there is nothing I can do about that now. because I have spent ages with settings/scripts ect. Any help is appreciated!
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