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bensmith8229 · May 14, 2019 at 05:55 AM ·
2dsorting orderroguelike
2D Roguelike - Player sprite between walls because of Transparency Sort Axis
Hello, I am making 2D Roguelike / Dungeon Crawler. I figured I should start with tiles and base game mechanics, because I don't want to worry about that while I'm doing the procedural generation. I'm using a free art pack made by 0x72 so I can focus solely on the code and implementation. Unfortunately, I've had this problem for a while and I'm not sure how to fix it.
As you can see, there are seams between where the wall tiles meet on the side walls. I thought I could just set the side walls to a higher layer and override the Transparency Sort Axis settings but there are still seams on corner tiles, and they cannot go on a higher layer.
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