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Question by Keyakit · May 31, 2021 at 01:20 PM · c#2d gametopdowntop-downtop down

2D rigidbody top down movement problem

Hello, I am making a 2d game and i had a problem with controls. I am trying to make it so player can only move horizontally and vertically, and if i press 2 control buttons at the same time, for example w and d, make player move in direction which second button u pressed coresponds, it works fine with Vertical, but if I press for example d while moving up it just keeps moving upwards, while it has to move right. Here is the code:

 public class Controls : MonoBehaviour
  {
   public Vector2 movement;
   void Update()
   {
     movement.x = Input.GetAxisRaw("Horizontal");
     movement.y = Input.GetAxisRaw("Vertical");
     if (movement.y != 0)
     {
         movement.x = 0;
     }
     if (movement.x != 0)
     {
         movement.y = 0;
   }
  }
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Answer by SadeqSoli · May 31, 2021 at 01:36 PM

Hi @Keyakit , This is very Easy you should use Horizontal and vertical Axis which is very common in between game developers: I encourage you to watch this video because he explains 2d movement for beginners very well: if you had any other problems feel free to ask :)

https://www.youtube.com/watch?v=dwcT-Dch0bA

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avatar image Keyakit · May 31, 2021 at 01:52 PM 0
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@SadeqSoli I already do in update: movement.x = Input.GetAxisRaw("Horizontal"); movement.y = Input.GetAxisRaw("Vertical");

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Answer by DenisIsDenis · May 31, 2021 at 02:16 PM

It is working:

     public Vector2 movement;
     bool isVerticalMovement, isVerticalDown, isHorizontalDown;
     void Update()
     {
         if (Input.GetButtonDown("Vertical"))
         {
             isVerticalDown = true;
             isVerticalMovement = true;
         }
         if (Input.GetButtonDown("Horizontal"))
         {
             isHorizontalDown = true;
             isVerticalMovement = false;
         }
 
         //These two conditions allow the player to
         //continue moving in the following and similar cases:
         //"W" key pressed - movement up;
         //pressed the "D" key - movement to the right;
         //the "D" key is released, but "W" is pressed - movement up
         //___________________________________//
         if (Input.GetButtonUp("Vertical"))
         {
             isVerticalDown = false;
             if (isHorizontalDown)
                 isVerticalMovement = false;
         }
         if (Input.GetButtonUp("Horizontal"))
         {
             isHorizontalDown = false;
             if (isVerticalDown)
                 isVerticalMovement = true;
         }
         //___________________________________//
 
         if (isVerticalMovement)
         {
             movement = new Vector2(0, Input.GetAxis("Vertical"));
         }
         else
         {
             movement = new Vector2(Input.GetAxis("Horizontal"), 0);
         }
     }
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avatar image Keyakit · May 31, 2021 at 03:09 PM 0
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Not as intended

avatar image DenisIsDenis Keyakit · Jun 01, 2021 at 02:39 AM 0
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What exactly do you dislike about the code?

avatar image Keyakit DenisIsDenis · Jun 01, 2021 at 07:30 AM 0
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Sometimes player just gets stuck like at invisible wall

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Answer by Artik2442 · Jun 01, 2021 at 09:11 AM

By logic, when you read the script line by line, you'll see that by pressing W key, x value will be set to zero AFTER getting value from getAxisRaw. That means that in the next if() you use, movement.x is set to 0 and will never change until you stop using W key.

What I recommend is to check if the value of movement.y or movement.x has changed. So:

 public class Controls : MonoBehaviour
  {
     public Vector2 movement;
  
  void Update()
     {
          float x = Input.GetAxisRaw("Horizontal");
          float y = Input.GetAxisRaw("Vertical");
  
          float lastX; //To check if current x value has changed from last
          float lastY; //To check if current y value has changed from last
  
          string LastKeyUsed = ""; //will know which axis was changed
  
          if(x!=lastX) //if current x value has changed, we set the last used axis to X and set lastX to current x value
          {
              LastKeyUsed = "X";
              lastX = x;
          }
          if(y!=lastY) //if current y value has changed, we set the last used axis to Y and set lastY to current y value
          {
              LastKeyUsed = "Y";
              lastY = y;
          }
 
          if(x != 0 && y== 0) //In case you stop using the last key and have still an other key pressed, you come back to the other key axis
          {
              LastKeyUsed = "X"
          }
          if(x == 0 && y!= 0)
          {
              LastKeyUsed = "Y"
          }
 
  
          if(LastKeyUsed == "X") //Then we check which axis was last used, and we set movement x and y value depending on the result
          {
              movement.x = x;
              movement.y = 0;
          }
          else if(LastKeyUsed == "Y")
          {
              movement.x = 0;
              movement.y = y;
          }
     }
  }

Hope it helps, and that you understood what didn't work.

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avatar image Artik2442 · Jun 01, 2021 at 09:28 AM 0
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After changing a bit the code, I think it works now

avatar image Keyakit Artik2442 · Jun 02, 2021 at 10:14 AM 0
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did not change anything, thank you tho

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