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Question by Moritz2003 · Jul 17, 2020 at 03:19 PM · raycasttopdown

Raycast going through objects

So i am programming a little top Down shooter and for that i want to shoot to the position where my mouse is the code: public class TopDownShoot : MonoBehaviour { public BulletController bullet; public float bulletSpeed; public float timeBetweenShots; private float shotCounter; public Transform firePoint;

 [SerializeField] private Camera mainCamera;
 private void Update()
 {

     Ray cameraRay = mainCamera.ScreenPointToRay(Input.mousePosition);
     Plane groundPlane = new Plane(Vector3.up, Vector3.zero);
     float rayLength;

     if(groundPlane.Raycast(cameraRay, out rayLength))
     {
         Vector3 pointToLook = cameraRay.GetPoint(rayLength);
         Debug.DrawLine(cameraRay.origin, pointToLook, Color.blue);

         transform.LookAt(new Vector3(pointToLook.x, transform.position.y, pointToLook.z));
     }

     if (Input.GetMouseButton(0))
     {

         shotCounter -= Time.deltaTime;
         if(shotCounter <= 0)
         {
             shotCounter = timeBetweenShots;
             BulletController newBullet = Instantiate(bullet, firePoint.position, firePoint.rotation) as BulletController;
             newBullet.speed = bulletSpeed;
         }
        
         
     }
 }

}

problem is that the raycast goes through the ground idk how to fix it

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avatar image Zoedingl · Jul 21, 2020 at 03:30 PM 0
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Has the ground a collider?

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