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Question by HazyLV · Aug 02, 2018 at 10:15 AM · raycast2d gametopdownraycasthit2d

2D raycast shooting in the wrong direction

Hi, I am making a 2D topdown game. And I got stuck with raycasting. I want to shoot a racyast from an enemy to the position of the player. The problem is that the raycast is going in the wrong direction, but slightly follows the player's movement. I have been trying to find a solution, but with no luck. Thank you in advance if you know the solution! :)

Here is the code and the image: alt text using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class EnemyRaycasting : MonoBehaviour {
 
     public float raycastDistance = 100f;
     public GameObject player;
     public GameObject enemy;
     private Vector2 playerPos;
     private Vector2 enemyPos;
     private Vector2 raycastDirection;
 
     public LayerMask whomstHit;
 
     [SerializeField]
     private bool showRaycast;
 
     void Start() {
 
     }
 
     void FixedUpdate() {
         playerPos = new Vector2(player.transform.position.x, player.transform.position.y);
         enemyPos = new Vector2(enemy.transform.position.x, enemy.transform.position.y);
     
         Raycast(enemyPos, playerPos);
     }
 
     void Raycast(Vector2 origin, Vector2 direction)
     {
         RaycastHit2D hit = Physics2D.Raycast(origin, direction, raycastDistance, whomstHit);
 
         if (hit.collider != null)
         {
             Debug.Log("Hit object " + hit.collider.name);
         }
 
         if (showRaycast == true)
         {
             Debug.DrawRay(origin, hit.point, Color.red);
         }
     }
 }


raycast.png (26.1 kB)
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Answer by coolbudy1998 · Aug 02, 2018 at 11:44 AM

The main idea of Raycasting is to specify the correct position of target ( in your case, it is your player, right? ) So for this line in FixedUpdate() playerPos = new Vector2(player.transform.position.x, player.transform.position.y); Write playerPos = new Vector2(player.transform.position.x-enemy.transform.position.x, player.transform.position.y-enemy.transform.position.y);

Notice how I subtracted the enemy's position from our player's position.

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avatar image HazyLV · Aug 02, 2018 at 06:18 PM 1
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Thank you, coolbudy1998! Fixed the problem, will take note on this in the future.

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