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Question by ImTheu · Oct 14, 2014 at 03:23 AM · 2dcharactercontrollertopdown2d rotation

Look for the player isn't working

I was watching this official tutorial on Unity: https://www.youtube.com/watch?v=uv2QSvuwIDs

I wish that instead of looking for the mouse he looked to the Player. So I put "public transform player;" and in FixedUpdate in place of "Input.mousePosition" I put "player.position". But it does not work.

The complete code is:

 public Transform player;
 
     void FixedUpdate(){
 
         var mousePosition = Camera.main.ScreenToWorldPoint(player.position);
         Quaternion rot = Quaternion.LookRotation(transform.position - mousePosition, Vector3.forward);
         transform.rotation = rot;
         transform.eulerAngles = new Vector3(0, 0, transform.eulerAngles.z);
         rigidbody2D.angularVelocity = 0;
 
     }

I'm sorry for bad English. Help me please?

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Answer by robertbu · Oct 14, 2014 at 03:25 AM

Input.mousePosition is in screen coordinates and must be converted to world coordinates. 'player' is already in world coordinates. So delete line 5, and replace 'mousePosition' by 'player.position'.

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avatar image ImTheu · Oct 14, 2014 at 06:25 PM 0
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It worked! Thanks a lot man. I love you. Serious. But I had to change the line "transform.rotation = rot;" for "transform.rotation = Quaternion.Slerp (transform.rotation, rot, Time.deltaTime * 2);" to make a smooth rotation. Just leaving it here for someone someday need. Sorry for bad english and thank you.

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