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Question by Lunatemy · Sep 16, 2017 at 02:03 AM · rigidbody2dcollider2dplayer movementnot-working

Why isn't my player moving?

 using UnityEngine;
 using System.Collections;
 
 public class Monkey : MonoBehaviour {
         
         public float speed = 5f;
         public float movement = 0f;
         private Rigidbody2D rigidBody; 
 
         // Use this for initialization
      void Start () {
         rigidBody = GetComponent<Rigidbody2D> ();
     }
                 
     // Update is called once per frame
     void Update() {
         movement = Input.GetAxis ("Horizontal");
         if (movement > 0f) {
             rigidBody.velocity = new Vector2 (movement * speed, rigidBody.velocity.y);
         }
         else if (movement < 0f) {
             rigidBody.velocity = new Vector2 (movement * speed, rigidBody.velocity.y);
         } 
         else {
             rigidBody.velocity = new Vector2 (0,rigidBody.velocity.y);
         }
     }
 }
 
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avatar image thealexguy1 · Sep 16, 2017 at 03:12 AM 0
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What do you mean by not moving? Are you just pressing left and right and it won't do anything?

avatar image Lunatemy thealexguy1 · Sep 16, 2017 at 03:35 AM 0
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yeah, it's not moving at all

avatar image thealexguy1 · Sep 16, 2017 at 03:30 AM 0
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Also, just so you know, when the left key is pressed it will also move right. Change line 22 to: rigidBody.velocity = new Vector2 (-movement * speed, rigidBody.velocity.y);

avatar image Lunatemy thealexguy1 · Sep 16, 2017 at 03:48 AM 0
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It still won't move :(

avatar image tmalhassan · Sep 16, 2017 at 03:56 AM 0
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Well, i guess that the problem is with the movement because it is equals 0. so no matter what you do, the change on the Y axis will always be zero.

avatar image Lunatemy tmalhassan · Sep 16, 2017 at 04:02 AM 0
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I changed the value but nothings happening

avatar image tmalhassan Lunatemy · Sep 16, 2017 at 04:20 AM 0
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Okay, can you start by explaining your game and what exactly are you trying to do?

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Best Answer

Answer by PersianKiller · Sep 16, 2017 at 05:37 AM

change public float speed = 5f; to public float speed ; then go to unity editor and change the value of speed inside the unity via inspector , or you should use private float speed=5f;

also you can use this it's a little smaller.

 public Rigidbody2D rigidBody;
 public float mooooove;
 public float moveSpeed;
 void Start () {
     rigidBody = GetComponent<Rigidbody2D> ();
 }

 void Update () {
     mooooove = Input.GetAxisRaw ("Horizontal");
     if (mooooove != 0) {
         rigidBody.velocity = new Vector2 (mooooove*moveSpeed,rigidBody.velocity.y);
         transform.localScale = new Vector3 (mooooove,1,1);
     }
     if (mooooove == 0) {
         rigidBody.velocity = new Vector2 (0,rigidBody.velocity.y);

     }

alt text


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avatar image Lunatemy · Sep 16, 2017 at 05:50 AM 0
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I used the code, but it only makes my player rotate left and right and not make it move :(

avatar image PersianKiller Lunatemy · Sep 16, 2017 at 05:54 AM 0
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dude your code was fine just change public float speed = 5f; to private float speed = 5f;

avatar image Lunatemy PersianKiller · Sep 16, 2017 at 06:00 AM 0
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It works now, thanks :)

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