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Question by GoldenPlanet · Jan 07, 2021 at 04:04 PM · jumpingcodepage

I can't Jump on imported objects,My GroundCheck is not working

I was following a Bracky's Tutorial about the basic movement in unity (https://www.youtube.com/watch?v=_QajrabyTJc) when i'm not on an imported object i just jump just fine but then when I came to realize that when I jump on Imported Objects (such as models imported form blender) I all of a sudden lose the ability to jump then when I hope back down to the ground i fall down very quickly. is there any fix to this?

Heres the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovementScript : MonoBehaviour
 {
     public CharacterController controller;
 
     public float speed = 12f;
     public float gravity = -9.81f;
     public float jumpHeight = 3f;
     public Transform groundCheck;
     public float groundDistance = 0.4f;
     public LayerMask groundMask;
 
     Vector3 velocity;
     bool isGrounded;
     // Start is called before the first frame update
     
 
     // Update is called once per frame
     void Update()
     {
         isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance , groundMask);
 
         if(isGrounded && velocity.y < 0){
 
             velocity.y = -2f;
         };
 
         float x = Input.GetAxis("Horizontal");
         float z = Input.GetAxis("Vertical");
        
 
     Vector3 move = transform.right * x + transform.forward * z;
 
     controller.Move(move * speed * Time.deltaTime);
 
     if(Input.GetButtonDown("Jump") && isGrounded){
         velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
     }
 
     velocity.y += gravity * Time.deltaTime;
 
     controller.Move(velocity * Time.deltaTime);
     }
 }



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Answer by WrongCash · May 30, 2021 at 08:05 PM

i have the same issue. is there a solution? ,i have the same issue, have you found a solution?

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