Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by InsaneYosh · Jun 01, 2017 at 09:34 PM · topdownmovment

Error Assets/MoveFoward.cs(4,17): error CS8025: Parsing error

Hello, i have been trying to make a top-down game a bit like Hyper light drifter. I'm very new to code but this is what I made

Error : Assets/MoveFoward.cs(4,17): error CS8025: Parsing error

Code ;

pragma strict

//Inspector Variables var playerSpeed : float = 10; //speed player moves

function Update () {

 MoveForward(); // Player Movement 

}

function MoveForward() {

 if(Input.GetKey("up"))//Press up arrow key to move forward on the Y AXIS
 {
     transform.Translate(0,playerSpeed * Time.deltaTime,0);
 }
 if(Input.GetKey("down"))//Press up arrow key to move forward on the Y AXIS
 {
     transform.Translate(0,-playerSpeed * Time.deltaTime,0);
 }
 if(Input.GetKey("left"))//Press up arrow key to move forward on the Y AXIS
 {
     transform.Translate(-playerSpeed * Time.deltaTime,0 ,0);
 }
 if(Input.GetKey("right"))//Press up arrow key to move forward on the Y AXIS
 {
     transform.Translate(playerSpeed * Time.deltaTime,0 ,0);
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by InsaneYosh · Jun 01, 2017 at 09:47 PM

pragma strict

//Inspector Variables var playerSpeed : float = 10;

function Update () {

 MoveForward(); // Player Movement 

}

function MoveForward() {

 if(Input.GetKey("up"))//Press up arrow key to move forward on the Y AXIS
 {
     transform.Translate(0,playerSpeed * Time.deltaTime,0);
 }
 if(Input.GetKey("down"))//Press up arrow key to move forward on the Y AXIS
 {
     transform.Translate(0,-playerSpeed * Time.deltaTime,0);
 }
 if(Input.GetKey("left"))//Press up arrow key to move forward on the Y AXIS
 {
     transform.Translate(-playerSpeed * Time.deltaTime,0 ,0);
 }
 if(Input.GetKey("right"))//Press up arrow key to move forward on the Y AXIS
 {
     transform.Translate(playerSpeed * Time.deltaTime,0 ,0);
 }

}

this is the code

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

104 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

TopDown conveyor belt, almost working! 0 Answers

Infinite Top Down 2D Procedurally Generated Terrain (Help) 0 Answers

Player rotating towards mouse 3D 2 Answers

Problem: trigger within object 1 Answer

2D Top down player won't move down 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges