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Question by jdovermy · Aug 29, 2017 at 10:44 PM · animation2dblendtree

Weird interpolation issue with blend trees and child objects

Hey everyone,

Going to try my best to explain this, attaching a video as well to make things easier. So I have this character with an Animator and a Blend Tree set up for the jumping. I also have a child object attached to the character (the crown) and I am rotating the crown in each blend tree animation to match the characters sprite rotation. I am not rotating the parent object, just changing the sprite.

As you can see from the video, I get this weird issue where the blend tree is transiting between animations, but it's also interpolating the child objects position and rotation? Each animation in the blend tree is a single frame with a new sprite and a new position and rotating for the crown. I've tried changing the properties to Linear, Flat, Broken, everything. Nothing seems to help.

Any else ever ran into this issue? Any help would be appreciated, been dealing with this for too long!

Thanks Jordan

Here's a video of the problem:

via GIPHY

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avatar image Umresh · Aug 30, 2017 at 12:07 PM 0
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You want to switch animations without blending animation. To do this select transition line of animation and in right side panel under settings make "TRANSITION TI$$anonymous$$E = 0".

avatar image gabeklav_unity · Apr 14, 2020 at 02:30 PM 0
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I have the exact same issue... And the comment that the other person gave I believe is not for blend trees. Did you ever solve this issue????

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Answer by jdovermy · Sep 01, 2017 at 06:57 PM

bump it up.

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