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Question by delfinatarga · Nov 12, 2017 at 03:41 PM · coroutineimagespawnnot working

Coroutine not working?

Hello! I made this code because i need an image to display a couple seconds after an enemy spawns, but for some reason i can't make it work. There's no error in the console, but it doesn't display the image and i don't know what to do. Here's my script (it's attached to the enemy prefab)

 public class enemyAttack : MonoBehaviour {
 
     public float time = 5f;
     private IEnumerator coroutine;    
     public Image image; 
     private float t = 5f;
 
     void Start ()
     {
         //image.gameObject.SetActive (false);
         image.enabled = false;
         coroutine = nombredeCorutina (time, image); 
         StartCoroutine (coroutine);
     }
 
     private IEnumerator nombredeCorutina (float t, Image im)
     {
 
         image.enabled = true;
         //im.gameObject.SetActive (true);
         yield return new WaitForSeconds (t);
 
         coroutine = nombredeCorutina (time, im);
         StartCoroutine (coroutine);
     }
 }
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avatar image Hellium · Nov 12, 2017 at 04:46 PM 0
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You should call image.enabled = false;after calling yield return new WaitForSeconds (t);

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